Graduating December 2024 | Software Engineer | Game Developer

Austin Reeves

I aspire to join a dynamic software development company that provides a productive environment for me to showcase my skills and deliver high-quality work. I am eager to contribute my talents to a team where I can create a meaningful and positive impact on those involved in the industry.

Portfolio

Indie Couch-Co Op

Trophy Hunt

Trophy Hunt is a silly multiplayer game all about stealing and defending trophies from your friends! With Trophies in the center of the map, its an all out rush to bring them back to your base. Use your sword to trip others and steal their trophies! Use power-ups to boost your speed, turn invisible, plant traps and more!

My role in this project included game logic and programming, character interactions with power-ups and other characters, QA testing, and bug fixing.

Trophy Hunt was released on Steam on November 24th, 2023.

2D Roguelite Platformer

Ascension of Heaven

Ascension of Heaven is a single-player rogue-like game in which the player Xian Xu must fight to the top of the tower! Each time Xian Xu fails he has to start back at the bottom, make the most of different upgrades available from the shopkeeper to help you get to the top!

As the sole developer in this project, I built everything from game logic and programming to world-building and UI - everything except asset creation!

Resume

Experience

April 2023 - July 2023

Game Developer — Trophy Hunt 

  • Trophy Hunt  is an Indie Couch-Co Op style 'Capture the Flag' passion project developed in Unreal Engine 5.
    • Expected to be sold on Steam November 24th, 2023.
  • My role in this project included game logic and programming, character interactions with power-ups and other characters, QA testing, and bug fixing.

Nov 2019 - Oct 2021

Volunteer, Uruguayan Mission Trip — Montevideo, Uruguay

  • This mission trip involved full immersion in the Uruguayan culture, learning various customs and traditions. As a volunteer, I gained experience working under pressure, honing my communication and interpersonal skills, and serving the people in Montevideo.
  • Through this experience, I also learned to read, write, and speak fluent Spanish. 

Education

June 2019

Henrietta Lacks Health and Bioscience High School — Vancouver, WA

Graduating December 2024

Brigham Young University, Idaho — Bachelor in Software Engineering

Curriculum taught me the fundamentals of game design, including Unreal Engine 5, Python, Visual Studio, C++, and C#. I also gained an understanding of key development principles and how to work with a team. In addition, it taught effective multi-tasking skills, strong organization and attention to detail.

  • Computer Programming Certification
  • Quality Assurance Certification

Skills

Fluent in Spanish & English
Experienced in Unreal Engine 5
Proficient in Python
Experience in C++, C# and SQL
Proficient in Git/Github Version Control
Proficient in Visual Studio Code/Visual Studio IDE's
Excellent Communication
Ability to Multitask, Prioritize, & Manage Time
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